![]() I attached one screen shot of the material with only the bump map in Maya with an Arnold aiStandard material (inside Viewport 2.0) and one rendered in Arnold renderer. I've set it up like I normally do in Maya using a "Tangent Space Normals". I've exported it from Substance Painter 2, tried flipping the Green channel but it still looks messed up. ![]() How the hell do I get the Normal map to work correctly? I have a lowpoly that I currently have set up in Substance painter with a baked Normal map.įirst issue I ran into was setting up the SSS Shader. I've never rendered fur or used the Arnold shaders before so that's were I ran into issues. I'm using xGen in Maya 2017 for the fur and Arnold to render a Subsurface Scattering. I'm working on a 3D character model that I want to render with fur and SSS material for the skin. I'm starting to pull my hair out with this problem so I was hoping someone here might have a solution to some technical difficulties I've been having with the Arnold shader and render software.
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